![]() ![]() There are no towns of orcs, elves and dwarves randomly dotted around the land and few non humans live in the human settlements. Humans occupy most of the world with non human races living in the remote wilderness. ![]() However, the game never degenerates into getting the shiniest toys. Most items that increase your abilities are also described as magical. Some magical items can be bought and sold for money such as potions that increase an ability score by one for one roll. There are also plenty of wizards and magical items in the world. However, low magic characters can't do very much. Magic is quite prevalent as any character has a magic score and can attempt to cast a spell. The world certainly has a fantasy feel, but it is not over the top. On the flipside, it is kind of comforting that your character does not have the world on their shoulders and instead they can explore some inconsequential part of a mountain without the sands of time running down. It is not for people who want a set narrative and a quest to save the world, as this is not what Fabled Lands is about. There are no quests to save the world and there is no way to 'win'. Unlike most gamebooks, you are not told of any aim at the beginning. I like they way that they are described as 'The last word on insurance'. Reurrection deals allow you to wake up in a temple if you are killed. Blessings allow you to reroll an ability roll if you fail or they may protect you from storms and disease. Being an initiate to a religion enables you to get favours from that religion, the main two being cheaper blessings and resurrection deals. The titles can make other characters react more favourably towards you. If you are super lucky, you may find a way of teleporting all over the world.Īs well as material rewards, you can also obtain titles, become an initiate to a religion, obtain blessings and make resurrection deals. They range from money (coins known as shards) to trade goods, weapons, armour and equipment to the use of a friend's services (very useful if they are wizards) to having a stat increased to going up a level and therefore increasing your stamina and making certain tasks easier for you. Fabled Lands is full of these opportunities which involve varying levels of complexity and difficulty and the more you explore them, the more these opportunities will become apparent to you. Talking with these people can open up a wide variety of opportunities which may lead you to go on quests.įor example, a sage in a tavern in Yellowport will pay handsomely if you go to Scorpion Bight (which does contain scorpion people) and return a book to him. Yellowport alone contains a provost Marshal who has helped overthrow the king, a sneaky thief, a cult of cannibals, a sage in need and many others. The writing and the illustrations really bring out the atmosphere of each place.Įach location has its own colourful band of people, some who can help you, some who may need your help and some who can just provide some interesting experiences. Each village, town and city has its own character from the stinky, sulphur choked Yellowport to the ashes and rubble of Trefoille to the fortified Citidel of Velis Corin. The big things happen in the settlements. On your travels, you may experience some good or bad events, but you it will be a different event each time. You could travel across sea or land, climb mountains, explore forests, traipse through bogs or trudge across plains. The Fabled Lands are a place of infinite variety and opportunity. In my next post, I will write about my first explorations of the Fabled Lands, but here I will give a brief overview of the setting and the game system. I started reading them and quickly became immersed in the world I entered. I bought the first four physical books as soon as I found out. Two RPG sourcebooks have also been released. At the time of writing, the game has been released on the iPad and will soon be released on the iPhone with some great artwork including pieces by Russ Nicholson. ![]() Recently, the first four books have been republished physically. ![]()
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