![]() Reworked how damage was calculated on Zed armor.Please continue to report any QOL changes you believe should be added to the game by submitting your feedback in the ‘general’ section on our official forums at: KILLING FLOOR 2 PRESTIGE TIERS UPDATE Now, we can adjust resistances to the armor separate from the Zeds. Abomination Spawn explosions deal moderate damage to his armor.This change will allow us to better tweak armor values against certain damage types. Stun, Knockdown, Stumble, Gun Hit, Melee Hit, Fire Panic, and Freeze affliction vulnerability for chest, legs, and arms increased from 0.05x to 0.1x.Helios Rifle damage modifier reduced from 0.9x to 0.7x.Back damage modifier increased from 1.0 to 1.2x.Torso damage modifier increased from 1.0 to 1.2x.Head damage modifier increased from 1.1x to 1.2x.If all his armor pieces are broken, the explosions deal minor damage to him. Base head armor health increased from 1000 to 1100.Base chest armor health increased from 4000 to 4800.Base back armor health increased from 3000 to 3600.The Fire damage type modifier for armor increased from 0.5x to 1x.The Bleed damage type modifier for armor increased from 1x to 5x.This only applies to the Bleed damage done by the Hemogoblin. Removed auto-enrage when an armor piece breaks.Instead, breaking the armor can knockdown the boss. Readjusted the health enrage thresholds to 80%, 60%, 40%, and 20%.Fart gas particle and damage radius time reduced from 10 to 5 seconds.Fart explosion base damage reduced from 14 to 5.Vomit base damage increased from 12 to 20.Gorge will attempt to pull players immediately if they are within its range ![]()
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